From interface
net.gtaun.shoebill.SampObjectFactory
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abstract
Actor
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createActor(int modelid, Vector3D position, float angle)
Creates a actor with params.
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abstract
Actor
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createActor(int modelid, float x, float y, float z, float angle)
Creates a actor with params
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abstract
DialogId
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createDialogId(EventHandler<DialogResponseEvent> onResponse)
Create a DialogId.
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abstract
DialogId
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createDialogId(EventHandler<DialogResponseEvent> onResponse, EventHandler<DialogShowEvent> onShow, EventHandler<DialogCloseEvent> onClose)
Create a DialogId.
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abstract
DialogId
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createDialogId()
Create a DialogId.
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abstract
Label
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createLabel(String text, Color color, Vector3D pos, int worldId, float drawDistance, boolean testLOS)
Create a Label with params.
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abstract
Label
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createLabel(String text, Color color, Location loc, float drawDistance, boolean testLOS)
Create a Label with params.
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abstract
Label
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createLabel(String text, Color color, float x, float y, float z, int worldId, float drawDistance, boolean testLOS)
Create a Label with params.
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abstract
Menu
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createMenu(String title, int columns, Vector2D pos, float col1Width, float col2Width)
Create a Menu with params.
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abstract
Menu
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createMenu(String title, int columns, float x, float y, float col1Width, float col2Width)
Create a Menu with params.
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abstract
SampObject
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createObject(int modelId, float x, float y, float z, float rx, float ry, float rz)
Create a SampObject with params.
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abstract
SampObject
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createObject(int modelId, Location loc, Vector3D rot)
Create a SampObject with params.
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abstract
SampObject
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createObject(int modelId, float x, float y, float z, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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abstract
SampObject
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createObject(int modelId, Location loc, Vector3D rot, float drawDistance)
Create a SampObject with params.
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abstract
SampObject
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createObject(int modelId, Location loc, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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abstract
SampObject
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createObject(int modelId, Location loc, float rx, float ry, float rz)
Create a SampObject with params.
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abstract
Pickup
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createPickup(int modelId, int type, Location loc, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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abstract
Pickup
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createPickup(int modelId, int type, float x, float y, float z, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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abstract
Pickup
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createPickup(int modelId, int type, Location loc)
Create a Pickup with params.
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abstract
Pickup
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createPickup(int modelId, int type, float x, float y, float z, int worldId, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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abstract
Pickup
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createPickup(int modelId, int type, float x, float y, float z, int worldId)
Create a Pickup with params.
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abstract
Pickup
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createPickup(int modelId, int type, float x, float y, float z)
Create a Pickup with params.
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abstract
PlayerLabel
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createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS, Player attachedPlayer)
Create a Label which is only visible for one player, with params.
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abstract
PlayerLabel
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createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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abstract
PlayerLabel
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createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS, Vehicle attachedVehicle)
Create a Label which is only visible for one player, with params.
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abstract
PlayerLabel
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createPlayerLabel(Player player, String text, Color color, float x, float y, float z, int worldId, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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abstract
PlayerLabel
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createPlayerLabel(Player player, String text, Color color, float x, float y, float z, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, Location loc, float rx, float ry, float rz, float drawDistance)
Create a SampObject for Player with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, float x, float y, float z, float rx, float ry, float rz)
Create a SampObject for Player with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, float x, float y, float z, float rx, float ry, float rz, float drawDistance)
Create a SampObject for Player with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, Location loc, Vector3D rot, float drawDistance)
Create a SampObject for Player with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, Location loc, float rx, float ry, float rz)
Create a SampObject for Player with params.
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abstract
PlayerObject
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createPlayerObject(Player player, int modelId, Location loc, Vector3D rot)
Create a SampObject for Player with params.
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abstract
PlayerTextdraw
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createPlayerTextdraw(Player player, Vector2D pos, String text)
Create a Textdraw which is only visible for one player, with params.
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abstract
PlayerTextdraw
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createPlayerTextdraw(Player player, float x, float y)
Create a Textdraw which is only visible for one player, with params.
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abstract
PlayerTextdraw
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createPlayerTextdraw(Player player, Vector2D pos)
Create a Textdraw which is only visible for one player, with params.
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abstract
PlayerTextdraw
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createPlayerTextdraw(Player player, float x, float y, String text)
Create a Textdraw which is only visible for one player, with params.
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abstract
Textdraw
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createTextdraw(float x, float y, String text)
Create a Textdraw with params.
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abstract
Textdraw
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createTextdraw(float x, float y)
Create a Textdraw with params.
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abstract
Textdraw
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createTextdraw(Vector2D pos, String text)
Create a Textdraw with params.
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abstract
Textdraw
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createTextdraw(Vector2D pos)
Create a Textdraw with params.
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abstract
Timer
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createTimer(int interval, int count, Timer.TimerCallback callback)
Create a Timer with params.
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abstract
Timer
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createTimer(int interval, int count)
Create a Timer with params.
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abstract
Timer
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createTimer(int interval)
Create a Timer with params.
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abstract
Timer
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createTimer(int interval, Timer.TimerCallback callback)
Create a Timer with params.
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abstract
Vehicle
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createVehicle(int modelId, Vector3D pos, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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abstract
Vehicle
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createVehicle(int modelId, float x, float y, float z, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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abstract
Vehicle
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createVehicle(int modelId, float x, float y, float z, int interiorId, int worldId, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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abstract
Vehicle
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createVehicle(int modelId, AngledLocation loc, int color1, int color2, int respawnDelay, boolean addsiren)
Create a Vehicle with 1 params.
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abstract
Vehicle
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createVehicle(int modelId, Vector3D pos, int interiorId, int worldId, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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abstract
Vehicle
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createVehicle(int modelId, Location loc, float angle, int color1, int color2, int respawnDelay, boolean addsiren)
Create a Vehicle with params.
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abstract
Zone
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createZone(Area area)
Create a Zone with params.
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abstract
Zone
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createZone(float minX, float minY, float maxX, float maxY)
Create a Zone with params.
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