| Public Methods |
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abstract
int
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addPlayerClass(int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)
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abstract
int
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addPlayerClass(int teamId, int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)
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abstract
int
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addPlayerClass(int teamId, int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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abstract
int
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addPlayerClass(int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
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abstract
int
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addPlayerClass(int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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abstract
int
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addPlayerClass(int teamId, int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
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abstract
int
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addPlayerClass(SpawnInfo spawnInfo)
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abstract
void
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allowInteriorWeapons(boolean allow)
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abstract
void
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createExplosion(Location location, int type, float radius)
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abstract
void
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disableInteriorEnterExits()
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abstract
void
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disableNameTagLOS()
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abstract
void
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enableStuntBonusForAll(boolean enabled)
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abstract
void
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enableTirePopping(boolean enabled)
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abstract
void
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enableVehicleFriendlyFire()
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abstract
void
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enableZoneNames(boolean enabled)
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abstract
static
World
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get()
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abstract
float
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getChatRadius()
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abstract
float
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getGravity()
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abstract
float
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getNameTagDrawDistance()
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abstract
float
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getPlayerMarkerRadius()
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abstract
int
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getWeather()
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abstract
void
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manualEngineAndLights()
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abstract
void
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setChatRadius(float radius)
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abstract
void
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setGravity(float gravity)
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abstract
void
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setNameTagDrawDistance(float distance)
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abstract
void
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setObjectsDefaultCameraCol(boolean disable)
Sets the default camera collision behaviour of new objects
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abstract
void
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setPlayerMarkerRadius(float radius)
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abstract
void
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setTeamCount(int count)
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abstract
void
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setWeather(int weatherId)
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abstract
void
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setWorldTime(int hour)
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abstract
void
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showNameTags(boolean enabled)
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abstract
void
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showPlayerMarkers(PlayerMarkerMode mode)
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abstract
void
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usePlayerPedAnims()
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