public interface

World

implements Proxyable<T>
net.gtaun.shoebill.object.World

Summary

Public Methods
abstract int addPlayerClass(int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)
abstract int addPlayerClass(int teamId, int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)
abstract int addPlayerClass(int teamId, int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
abstract int addPlayerClass(int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
abstract int addPlayerClass(int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
abstract int addPlayerClass(int teamId, int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
abstract int addPlayerClass(SpawnInfo spawnInfo)
abstract void allowInteriorWeapons(boolean allow)
abstract void createExplosion(Location location, int type, float radius)
abstract void disableInteriorEnterExits()
abstract void disableNameTagLOS()
abstract void enableStuntBonusForAll(boolean enabled)
abstract void enableTirePopping(boolean enabled)
abstract void enableVehicleFriendlyFire()
abstract void enableZoneNames(boolean enabled)
abstract static World get()
abstract float getChatRadius()
abstract float getGravity()
abstract float getNameTagDrawDistance()
abstract float getPlayerMarkerRadius()
abstract int getWeather()
abstract void manualEngineAndLights()
abstract void setChatRadius(float radius)
abstract void setGravity(float gravity)
abstract void setNameTagDrawDistance(float distance)
abstract void setObjectsDefaultCameraCol(boolean disable)
Sets the default camera collision behaviour of new objects
abstract void setPlayerMarkerRadius(float radius)
abstract void setTeamCount(int count)
abstract void setWeather(int weatherId)
abstract void setWorldTime(int hour)
abstract void showNameTags(boolean enabled)
abstract void showPlayerMarkers(PlayerMarkerMode mode)
abstract void usePlayerPedAnims()
[Expand]
Inherited Methods
From interface net.gtaun.shoebill.object.Proxyable

Public Methods

public abstract int addPlayerClass (int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)

public abstract int addPlayerClass (int teamId, int modelId, float x, float y, float z, float angle, int weapon1, int ammo1, int weapon2, int ammo2, int weapon3, int ammo3)

public abstract int addPlayerClass (int teamId, int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)

public abstract int addPlayerClass (int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)

public abstract int addPlayerClass (int modelId, Vector3D position, float angle, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)

public abstract int addPlayerClass (int teamId, int modelId, Vector3D position, float angle, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)

public abstract int addPlayerClass (SpawnInfo spawnInfo)

public abstract void allowInteriorWeapons (boolean allow)

public abstract void createExplosion (Location location, int type, float radius)

public abstract void disableInteriorEnterExits ()

public abstract void disableNameTagLOS ()

public abstract void enableStuntBonusForAll (boolean enabled)

public abstract void enableTirePopping (boolean enabled)

public abstract void enableVehicleFriendlyFire ()

public abstract void enableZoneNames (boolean enabled)

public static abstract World get ()

public abstract float getChatRadius ()

public abstract float getGravity ()

public abstract float getNameTagDrawDistance ()

public abstract float getPlayerMarkerRadius ()

public abstract int getWeather ()

public abstract void manualEngineAndLights ()

public abstract void setChatRadius (float radius)

public abstract void setGravity (float gravity)

public abstract void setNameTagDrawDistance (float distance)

public abstract void setObjectsDefaultCameraCol (boolean disable)

Sets the default camera collision behaviour of new objects

Parameters
disable If new objects should collide with objects

public abstract void setPlayerMarkerRadius (float radius)

public abstract void setTeamCount (int count)

public abstract void setWeather (int weatherId)

public abstract void setWorldTime (int hour)

public abstract void showNameTags (boolean enabled)

public abstract void showPlayerMarkers (PlayerMarkerMode mode)

public abstract void usePlayerPedAnims ()