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SpawnInfo(float x, float y, float z, int interiorId, int worldId, float angle, int skin, int team, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(Vector3D vec, int interiorId, int worldId, float angle, int skin, int team, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(Location loc, float angle, int skin, int team, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(AngledLocation loc, int skin, int team, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
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SpawnInfo(float x, float y, float z, int interiorId, int worldId, float angle, int skin, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(Vector3D vec, int interiorId, int worldId, float angle, int skin, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(Location loc, float angle, int skin, WeaponModel weapon1, int ammo1, WeaponModel weapon2, int ammo2, WeaponModel weapon3, int ammo3)
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SpawnInfo(AngledLocation loc, int skin, WeaponData weapon1, WeaponData weapon2, WeaponData weapon3)
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SpawnInfo(SpawnInfo info)
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SpawnInfo()
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