From interface
net.gtaun.shoebill.object.SampObject
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abstract
void
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attach(Player player, Vector3D offset, Vector3D rot)
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abstract
void
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attach(SampObject object, Vector3D offset, Vector3D rot, boolean isSyncRotation)
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abstract
void
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attach(Player player, float x, float y, float z, float rx, float ry, float rz)
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abstract
void
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attach(Vehicle vehicle, float x, float y, float z, float rx, float ry, float rz)
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abstract
void
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attach(SampObject object, float x, float y, float z, float rx, float ry, float rz, boolean isSyncRotation)
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abstract
void
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attach(Vehicle vehicle, Vector3D offset, Vector3D rot)
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abstract
void
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attachCamera(Player player)
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abstract
static
SampObject
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create(int modelId, float x, float y, float z, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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abstract
static
SampObject
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create(int modelId, Location loc, Vector3D rot)
Create a SampObject with params.
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abstract
static
SampObject
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create(int modelId, float x, float y, float z, float rx, float ry, float rz)
Create a SampObject with params.
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abstract
static
SampObject
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create(int modelId, Location loc, Vector3D rot, float drawDistance)
Create a SampObject with params.
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abstract
static
SampObject
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create(int modelId, Location loc, float rx, float ry, float rz)
Create a SampObject with params.
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abstract
static
SampObject
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create(int modelId, Location loc, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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abstract
static
Collection<SampObject>
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get()
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abstract
static
SampObject
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get(int id)
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abstract
SampObject
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getAttachedObject()
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abstract
Player
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getAttachedPlayer()
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abstract
Vehicle
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getAttachedVehicle()
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abstract
float
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getDrawDistance()
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abstract
int
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getId()
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abstract
Location
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getLocation()
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abstract
int
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getModelId()
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abstract
Vector3D
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getRotation()
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abstract
float
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getSpeed()
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abstract
boolean
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isMoving()
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abstract
int
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move(Vector3D pos, float speed)
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abstract
int
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move(float x, float y, float z, float speed, float rx, float ry, float rz)
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abstract
int
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move(Vector3D pos, float speed, Vector3D rot)
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abstract
int
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move(float x, float y, float z, float speed)
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abstract
void
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setLocation(Location loc)
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abstract
void
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setLocation(Vector3D pos)
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abstract
void
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setMaterial(int materialIndex, int modelId, String txdName, String textureName)
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abstract
void
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setMaterial(int materialIndex, int modelId, String txdName, String textureName, Color materialColor)
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abstract
void
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setMaterialText(String text, int materialIndex, ObjectMaterialSize materialSize, String fontFace, int fontSize, boolean isBold, Color fontColor, Color backColor, ObjectMaterialTextAlign textAlignment)
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abstract
void
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setMaterialText(String text)
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abstract
void
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setNoCameraCol()
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abstract
void
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setRotation(Vector3D rot)
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abstract
void
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setRotation(float rx, float ry, float rz)
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abstract
void
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stop()
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