| net.gtaun.shoebill.SampObjectFactory |
Known Indirect Subclasses
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| Public Methods | |||||||||||
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| abstract Actor |
createActor(int modelid, Vector3D position, float angle)
Creates a actor with params.
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| abstract Actor |
createActor(int modelid, float x, float y, float z, float angle)
Creates a actor with params
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| abstract DialogId |
createDialogId(EventHandler<DialogResponseEvent> onResponse)
Create a DialogId.
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| abstract DialogId |
createDialogId(EventHandler<DialogResponseEvent> onResponse, EventHandler<DialogShowEvent> onShow, EventHandler<DialogCloseEvent> onClose)
Create a DialogId.
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| abstract DialogId |
createDialogId()
Create a DialogId.
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| abstract Label |
createLabel(String text, Color color, Vector3D pos, int worldId, float drawDistance, boolean testLOS)
Create a Label with params.
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| abstract Label |
createLabel(String text, Color color, Location loc, float drawDistance, boolean testLOS)
Create a Label with params.
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| abstract Label |
createLabel(String text, Color color, float x, float y, float z, int worldId, float drawDistance, boolean testLOS)
Create a Label with params.
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| abstract Menu |
createMenu(String title, int columns, Vector2D pos, float col1Width, float col2Width)
Create a Menu with params.
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| abstract Menu |
createMenu(String title, int columns, float x, float y, float col1Width, float col2Width)
Create a Menu with params.
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| abstract SampObject |
createObject(int modelId, float x, float y, float z, float rx, float ry, float rz)
Create a SampObject with params.
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| abstract SampObject |
createObject(int modelId, Location loc, Vector3D rot)
Create a SampObject with params.
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| abstract SampObject |
createObject(int modelId, float x, float y, float z, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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| abstract SampObject |
createObject(int modelId, Location loc, Vector3D rot, float drawDistance)
Create a SampObject with params.
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| abstract SampObject |
createObject(int modelId, Location loc, float rx, float ry, float rz, float drawDistance)
Create a SampObject with params.
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| abstract SampObject |
createObject(int modelId, Location loc, float rx, float ry, float rz)
Create a SampObject with params.
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| abstract Pickup |
createPickup(int modelId, int type, Location loc, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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| abstract Pickup |
createPickup(int modelId, int type, float x, float y, float z, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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| abstract Pickup |
createPickup(int modelId, int type, Location loc)
Create a Pickup with params.
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| abstract Pickup |
createPickup(int modelId, int type, float x, float y, float z, int worldId, EventHandler<PlayerPickupEvent> event)
Create a Pickup with params.
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| abstract Pickup |
createPickup(int modelId, int type, float x, float y, float z, int worldId)
Create a Pickup with params.
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| abstract Pickup |
createPickup(int modelId, int type, float x, float y, float z)
Create a Pickup with params.
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| abstract PlayerLabel |
createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS, Player attachedPlayer)
Create a Label which is only visible for one player, with params.
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| abstract PlayerLabel |
createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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| abstract PlayerLabel |
createPlayerLabel(Player player, String text, Color color, Location loc, float drawDistance, boolean testLOS, Vehicle attachedVehicle)
Create a Label which is only visible for one player, with params.
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| abstract PlayerLabel |
createPlayerLabel(Player player, String text, Color color, float x, float y, float z, int worldId, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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| abstract PlayerLabel |
createPlayerLabel(Player player, String text, Color color, float x, float y, float z, float drawDistance, boolean testLOS)
Create a Label which is only visible for one player, with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, Location loc, float rx, float ry, float rz, float drawDistance)
Create a SampObject for Player with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, float x, float y, float z, float rx, float ry, float rz)
Create a SampObject for Player with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, float x, float y, float z, float rx, float ry, float rz, float drawDistance)
Create a SampObject for Player with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, Location loc, Vector3D rot, float drawDistance)
Create a SampObject for Player with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, Location loc, float rx, float ry, float rz)
Create a SampObject for Player with params.
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| abstract PlayerObject |
createPlayerObject(Player player, int modelId, Location loc, Vector3D rot)
Create a SampObject for Player with params.
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| abstract PlayerTextdraw |
createPlayerTextdraw(Player player, Vector2D pos, String text)
Create a Textdraw which is only visible for one player, with params.
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| abstract PlayerTextdraw |
createPlayerTextdraw(Player player, float x, float y)
Create a Textdraw which is only visible for one player, with params.
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| abstract PlayerTextdraw |
createPlayerTextdraw(Player player, Vector2D pos)
Create a Textdraw which is only visible for one player, with params.
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| abstract PlayerTextdraw |
createPlayerTextdraw(Player player, float x, float y, String text)
Create a Textdraw which is only visible for one player, with params.
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| abstract Textdraw |
createTextdraw(float x, float y, String text)
Create a Textdraw with params.
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| abstract Textdraw |
createTextdraw(float x, float y)
Create a Textdraw with params.
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| abstract Textdraw |
createTextdraw(Vector2D pos, String text)
Create a Textdraw with params.
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| abstract Textdraw |
createTextdraw(Vector2D pos)
Create a Textdraw with params.
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| abstract Timer |
createTimer(int interval, int count, Timer.TimerCallback callback)
Create a Timer with params.
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| abstract Timer |
createTimer(int interval, int count)
Create a Timer with params.
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| abstract Timer |
createTimer(int interval)
Create a Timer with params.
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| abstract Timer |
createTimer(int interval, Timer.TimerCallback callback)
Create a Timer with params.
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| abstract Vehicle |
createVehicle(int modelId, Vector3D pos, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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| abstract Vehicle |
createVehicle(int modelId, float x, float y, float z, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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| abstract Vehicle |
createVehicle(int modelId, float x, float y, float z, int interiorId, int worldId, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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| abstract Vehicle |
createVehicle(int modelId, AngledLocation loc, int color1, int color2, int respawnDelay, boolean addsiren)
Create a Vehicle with 1 params.
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| abstract Vehicle |
createVehicle(int modelId, Vector3D pos, int interiorId, int worldId, float angle, int color1, int color2, int respawnDelay)
Create a Vehicle with params.
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| abstract Vehicle |
createVehicle(int modelId, Location loc, float angle, int color1, int color2, int respawnDelay, boolean addsiren)
Create a Vehicle with params.
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| abstract Zone |
createZone(Area area)
Create a Zone with params.
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| abstract Zone |
createZone(float minX, float minY, float maxX, float maxY)
Create a Zone with params.
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Creates a actor with params.
| modelid | Modelid of the skin |
|---|---|
| position | Where the actor should stand |
| angle | In which angle the actor should stand |
| CreationFailedException |
|---|
Creates a actor with params
| modelid | Modelid of the skin |
|---|---|
| x | X-Pos where the actor should stand |
| y | Y-Pos where the actor should stand |
| z | Z-Pos where the actor should stand |
| angle | In which angle the actor should stand |
| CreationFailedException |
|---|
Create a DialogId. If the Creation fails, it will throw a CreationFailedException.
| CreationFailedException |
|---|
Create a DialogId. If the Creation fails, it will throw a CreationFailedException.
| CreationFailedException |
|---|
Create a DialogId. If the Creation fails, it will throw a CreationFailedException.
| CreationFailedException |
|---|
Create a Label with params. If the Creation fails, it will throw a CreationFailedException.
| text | The displayed Text. |
|---|---|
| color | The color of the Label. |
| pos | Vector3D-Pos where the Label should be. |
| worldId | Worldid where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| CreationFailedException |
|---|
Create a Label with params. If the Creation fails, it will throw a CreationFailedException.
| text | The displayed Text. |
|---|---|
| color | The color of the Label. |
| loc | Location where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| CreationFailedException |
|---|
Create a Label with params. If the Creation fails, it will throw a CreationFailedException.
| text | The displayed Text. |
|---|---|
| color | The color of the Label. |
| x | X-Pos where the Label should be. |
| y | Y-Pos where the Label should be. |
| z | Z-Pos where the Label should be. |
| worldId | Worldid where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| CreationFailedException |
|---|
Create a Menu with params. If the Creation fails, it will throw a CreationFailedException.
| title | The Title of the menu. |
|---|---|
| columns | The amount of columns. |
| pos | Vector2D-Position where the Menu should appear. |
| col1Width | The Columnwidth of column 1. |
| col2Width | The Columnwidth of column 2. |
| CreationFailedException |
|---|
Create a Menu with params. If the Creation fails, it will throw a CreationFailedException.
| title | The Title of the menu. |
|---|---|
| columns | The amount of columns. |
| x | X-Pos where the Menu should appear. |
| y | Y-Pos where the Menu should appear. |
| col1Width | The Columnwidth of column 1. |
| col2Width | The Columnwidth of column 2. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| x | X-Pos where the Object should be. |
| y | Y-Pos where the Object should be. |
| z | Z-Pos where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| loc | Location where the Object should be. |
| rot | Rotation-Position where the Object should be. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| x | X-Pos where the Object should be. |
| y | Y-Pos where the Object should be. |
| z | Z-Pos where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| loc | Location where the Object should be. |
| rot | The Rotation of the Object. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| loc | Location where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Object. |
|---|---|
| loc | Location where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| loc | Location where the Pickup should be. |
| event | The called event. |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| x | X-Pos where the Pickup should be. |
| y | Y-Pos where the Pickup should be. |
| z | Z-Pos where the Pickup should be. |
| event | The called event |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| loc | Location where the Pickup should be. |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| x | X-Pos where the Pickup should be. |
| y | Y-Pos where the Pickup should be. |
| z | Z-Pos where the Pickup should be. |
| worldId | Worldid where the Pickup should be. |
| event | The called event. |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| x | X-Pos where the Pickup should be. |
| y | Y-Pos where the Pickup should be. |
| z | Z-Pos where the Pickup should be. |
| worldId | Worldid where the Pickup should be. |
| CreationFailedException |
|---|
Create a Pickup with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Pickup. |
|---|---|
| type | Type of the Pickup. |
| x | X-Pos where the Pickup should be. |
| y | Y-Pos where the Pickup should be. |
| z | Z-Pos where the Pickup should be. |
| CreationFailedException |
|---|
Create a Label which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Label. |
|---|---|
| text | The displayed Text. |
| color | The color of the Label. |
| loc | Location where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| attachedPlayer | The Player where the Label should be attached. |
| CreationFailedException |
|---|
Create a Label which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Label. |
|---|---|
| text | The displayed Text. |
| color | The color of the Label. |
| loc | Location where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| CreationFailedException |
|---|
Create a Label which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Label. |
|---|---|
| text | The displayed Text. |
| color | The color of the Label. |
| loc | Location where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
| attachedVehicle | The Vehicle where the Label should be attached. |
| CreationFailedException |
|---|
Create a Label which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Label. |
|---|---|
| text | The displayed Text. |
| color | The color of the Label. |
| x | X-Pos where the Label should be. |
| y | Y-Pos where the Label should be. |
| z | Z-Pos where the Label should be. |
| worldId | Worldid where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
Create a Label which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Label. |
|---|---|
| text | The displayed Text. |
| color | The color of the Label. |
| x | X-Pos where the Label should be. |
| y | Y-Pos where the Label should be. |
| z | Z-Pos where the Label should be. |
| drawDistance | The Drawdistance of the Label. |
| testLOS | If the Label can be seen through objects. |
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| loc | Location where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| x | X-Pos where the Object should be. |
| y | Y-Pos where the Object should be. |
| z | Z-Pos where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| CreationFailedException |
|---|
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| x | X-Pos where the Object should be. |
| y | Y-Pos where the Object should be. |
| z | Z-Pos where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| loc | Location where the Object should be. |
| rot | Rotation-Position where the Object should be. |
| drawDistance | The Drawdistance of the Object. |
| CreationFailedException |
|---|
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| loc | Location where the Object should be. |
| rx | Rotation-X where the Object should be. |
| ry | Rotation-Y where the Object should be. |
| rz | Rotation-Z where the Object should be. |
| CreationFailedException |
|---|
Create a SampObject for Player with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Object. |
|---|---|
| modelId | Modelid of the Object. |
| loc | Location where the Object should be. |
| rot | Rotation-Position where the Object should be. |
| CreationFailedException |
|---|
Create a Textdraw which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Textdraw. |
|---|---|
| pos | Vector2D-Position where the Textdraw should be. |
| text | The displayed Text. |
Create a Textdraw which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Textdraw. |
|---|---|
| x | X-Pos where the Textdraw should be. |
| y | Y-Pos where the Textdraw should be. |
Create a Textdraw which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Textdraw. |
|---|---|
| pos | Vector2D-Position where the Textdraw should be. |
Create a Textdraw which is only visible for one player, with params. If the Creation fails, it will throw a CreationFailedException.
| player | The Player who sees the Textdraw. |
|---|---|
| x | X-Pos where the Textdraw should be. |
| y | Y-Pos where the Textdraw should be. |
| text | The displayed Text. |
| CreationFailedException |
|---|
Create a Textdraw with params. If the Creation fails, it will throw a CreationFailedException.
| x | X-Pos where the Textdraw should be. |
|---|---|
| y | Y-Pos where the Textdraw should be. |
| text | The displayed Text. |
| CreationFailedException |
|---|
Create a Textdraw with params. If the Creation fails, it will throw a CreationFailedException.
| x | X-Pos where the Textdraw should be. |
|---|---|
| y | Y-Pos where the Textdraw should be. |
Create a Textdraw with params. If the Creation fails, it will throw a CreationFailedException.
| pos | Vector2D-Position where the Textdraw should be. |
|---|---|
| text | The displayed Text. |
Create a Textdraw with params. If the Creation fails, it will throw a CreationFailedException.
| pos | Vector2D-Position where the Textdraw should be. |
|---|
Create a Timer with params.
| interval | The interval in miliseconds. |
|---|---|
| count | How often the Timer will get called. |
| callback | The callback which will get invoked after the interval. |
Create a Timer with params.
| interval | The interval in miliseconds. |
|---|---|
| count | How often the Timer will get called. |
Create a Timer with params.
| interval | The interval in miliseconds. |
|---|
Create a Timer with params.
| interval | The interval in miliseconds. |
|---|---|
| callback | The callback which will get invoked after the interval. |
Create a Vehicle with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| pos | Vector3D-Pos where the Vehicle should be. |
| angle | R(otation)-Pos where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Vehicle with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| x | X-Pos where the Vehicle should be. |
| y | Y-Pos where the Vehicle should be. |
| z | Z-Pos where the Vehicle should be. |
| angle | R(otation)-Pos where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Vehicle with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| x | X-Pos where the Vehicle should be. |
| y | Y-Pos where the Vehicle should be. |
| z | Z-Pos where the Vehicle should be. |
| interiorId | Interiorid where the Vehicle should be. |
| worldId | Worldid where the Vehicle should be. |
| angle | R(otation)-Pos where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Vehicle with 1 params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| loc | Location where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Vehicle with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| pos | Vector3D-Pos where the Vehicle should be. |
| interiorId | Interiorid where the Vehicle should be. |
| worldId | Worldid where the Vehicle should be. |
| angle | R(otation)-Pos where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Vehicle with params. If the Creation fails, it will throw a CreationFailedException.
| modelId | Modelid of the Vehicle. |
|---|---|
| loc | Location where the Object should be. |
| angle | R(otation)-Pos where the Vehicle should be. |
| color1 | First color of the Vehicle. |
| color2 | Second color of the Vehicle. |
| respawnDelay | The time in seconds when the Vehicle gets respawned if there is no player in it. |
| CreationFailedException |
|---|
Create a Zone with params. If the Creation fails, it will throw a CreationFailedException.
| area | The Area-Position of the Zone. |
|---|
Create a Zone with params. If the Creation fails, it will throw a CreationFailedException.
| minX | The Min-X Position of the Zone. |
|---|---|
| minY | The Min-Y Position of the Zone. |
| maxX | The Max-X Position of the Zone. |
| maxY | The Max-Y Position of the Zone. |
| CreationFailedException |
|---|