| net.gtaun.shoebill.object.PlayerAttach |
| Nested Classes | |||||||||||
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| interface | PlayerAttach.PlayerAttachSlot | ||||||||||
| Constants | |||||||||||
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| int | MAX_ATTACHED_OBJECTS | ||||||||||
| Public Methods | |||||||||||
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| abstract PlayerAttach.PlayerAttachSlot | getSlot(int slot) | ||||||||||
| abstract PlayerAttach.PlayerAttachSlot | getSlotByBone(PlayerAttachBone bone) | ||||||||||
| abstract PlayerAttachSlot[] | getSlots() | ||||||||||
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Inherited Methods | |||||||||||
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From interface
net.gtaun.shoebill.object.PlayerRelated
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