public class

PlayerUpdateEvent

extends PlayerEvent
implements Interruptable
java.lang.Object
   ↳ net.gtaun.util.event.Event
     ↳ net.gtaun.shoebill.event.player.PlayerEvent
       ↳ net.gtaun.shoebill.event.player.PlayerUpdateEvent

Class Overview

This event is responsible for the OnPlayerUpdate callback and is called every time a client or player updates the server with their status. It should not be used very frequently unless you know what it's meant for.

Summary

Public Constructors
PlayerUpdateEvent(Player player)
Public Methods
void disallow()
Disallows the further execution of this event in the whole abstract machine (also Pawn and other Plugins).
int getResponse()
Returns the current response value
void interrupt()
Interrupts the further execution of this event.
[Expand]
Inherited Methods
From class net.gtaun.shoebill.event.player.PlayerEvent
From class net.gtaun.util.event.Event
From class java.lang.Object
From interface net.gtaun.util.event.Interruptable

Public Constructors

public PlayerUpdateEvent (Player player)

Public Methods

public void disallow ()

Disallows the further execution of this event in the whole abstract machine (also Pawn and other Plugins).

public int getResponse ()

Returns the current response value

Returns
  • Current response value

public void interrupt ()

Interrupts the further execution of this event.