| java.lang.Object | |||
| ↳ | net.gtaun.util.event.Event | ||
| ↳ | net.gtaun.shoebill.event.player.PlayerEvent | ||
| ↳ | net.gtaun.shoebill.event.player.PlayerUpdateEvent | ||
This event is responsible for the OnPlayerUpdate callback and is called every time a client or player updates the server with their status. It should not be used very frequently unless you know what it's meant for.
| Public Constructors | |||||||||||
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| PlayerUpdateEvent(Player player) | |||||||||||
| Public Methods | |||||||||||
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| void |
disallow()
Disallows the further execution of this event in the whole abstract machine (also Pawn and other Plugins).
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| int |
getResponse()
Returns the current response value
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| void |
interrupt()
Interrupts the further execution of this event.
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Inherited Methods | |||||||||||
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From class
net.gtaun.shoebill.event.player.PlayerEvent
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From class
net.gtaun.util.event.Event
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From class
java.lang.Object
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From interface
net.gtaun.util.event.Interruptable
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Disallows the further execution of this event in the whole abstract machine (also Pawn and other Plugins).
Returns the current response value
Interrupts the further execution of this event.